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Showing "how" to do something through interactive media can be a challenge. As part of the Interaction Design Studio class, I created this interactive exploration into how workers in the one of the many projects under the Big Dig umbrella in Boston constructed an underwater tunnel through a channel in the harbor.

Part of the essence of this project was to allow the user to feel as though they were a part of the proces. Another, more practical function of this class and the corresponding lab, was to teach the fundamentals of digital prototyping by way of Macromedia's Director.
Experience the Big Dig
construction simulation



Applications and Skills used:

Photoshop
Director